remapCmdDictsobjectremapcmd.t[181]

This gathers up all of the RemapCmd items and gets them ready for execution in the actual game

This is persistent and there should only be one of these

remapCmdDicts :   PreinitObject

Superclass Tree   (in declaration order)

remapCmdDicts
        PreinitObject
                ModuleExecObject
                        object

Summary of Properties  

remapTbl 

Inherited from PreinitObject :
execBeforeMe  reverseGlobalSymbols 

Inherited from ModuleExecObject :
execAfterMe  hasInitialized_  isDoingExec_  isExecuted_ 

Summary of Methods  

addHashMap  execute  processCmd 

Inherited from ModuleExecObject :
_execute  classExec 

Properties  

remapTblremapcmd.t[183]

Lookup table with hash and then list of objects that match it

Methods  

addHashMap (hash, obj)remapcmd.t[229]

add to the remapTbl for hash lookup

execute ( )OVERRIDDENremapcmd.t[186]
The pre-init execution routine

processCmd (toks, tokcnt)remapcmd.t[238]
process a tokenized string: return new string, obj if deferred, or nil if no match

Adv3Lite Library Reference Manual
Generated on 08/12/2025 from adv3Lite version 2.2.2